Augmented Reality: projectors

نویسنده

  • Michael Vögele
چکیده

1.1. Brief overview on research areas 2. History of displays/projectors 3. Smart Projectors 3.1. Description 3.2. Areas of application 3.3. Core technological realization 3.3.1. Undistorted projection 3.3.2. Color correction 3.3.3. Lamberts Law 3.3.4. Neutralized texture 3.4. Applied technological tools 3.5. Smart Projectors in habitual environments 3.5.1. Calibration 3.5.2. Multiple Viewers 3.6. Multiple projectors 4. Enabling View-Dependent Stereoscopic Projection 4.1. Prerequisites 4.2. Innovation compared to smart projectors 4.3. Core technological realization 4.4. Areas of application 5. Dynamic Shader Lamps 5.1. Description 5.2. Shader Lamps 5.2.1. Painting on Movable Objects 5.3. Areas of application 5.4. Technical aspect 5.4.1. Projector arrangement 5.4.2. Tracking + Calibration 5.4.3. Choice of objects 5.4.4. The brush 5.5. Problems waiting to be resolved 6. Seamless integration of VR into habitual workplaces 6.1. Brief Description 6.1.1. Innovation + technology 6.2. Areas of application

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تاریخ انتشار 2006